Experience with C#/Unity programming 2+ years;
Confident knowledge of Unity and C#;
Good OOP knowledge and design patterns principles;
Development 2D and 3D games;
Experience with mobile and web (with consoles NSwitch/xBox/PS4 will be a plus);
Understanding client-server architecture in the context of game development;
Experience with Profiling/Debugging and Optimization by CPU, GPU, memory and build size;
Ability to work and create technical documentation;
Experience with Git/Gitlab (svn/perforce will be a plus).
5+ years of experience (but willing to look even less);
Knowledge of C#;
How the render works in unity;
Knowledge of shader programming languages;
Knowledge of URP (preferred);
Experience writing an extension for unity editor.
+ years’ production experience in VFX/film, games or marketing;
Proven experience in 3D animation with a portfolio demonstrating a versatility with regards to art style animations;
Proficient knowledge of animation in Blender, 3ds Max, Maya.
Passion for AAA games and know the top-grossing titles;
Good sense of motion — character motion and object motion.
Some other artistic skills (drawing/sculpting/other/knowledge of a 2D package and a compositing program) will be a plus.
Being a gamer.
Strong knowledge of UE4 (Material creation, Lighting setup, Profiling tools);
Experience in UE 2+ years;
Knowledge of visual programming (Blueprints);
Optimization experience, knowledge of profiling tools, different tips and trick for optimizing the game for mobile and console;
Deep knowledge in graphics pipeline;
Experience in the development of the game for mobile or console platform;
Knowledge of shader languages HLSL/GLSL is a plus.